Using windows.h for a Cross-Platform Graphics Library (MSYS2 ucrt64)

BoodyWin

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Hi everyone,

This might be an unusual question for a Linux forum, but I’m exploring how to use windows.h in the context of an integrated graphics library I’m developing. Although windows.h is Windows-specific, I'm curious about its utility and want to see if it has any transferable concepts or functions that might help me.

Additionally, I’d appreciate any guidance on using X11 with C++ for this project. Ideally, I’d like to understand if there’s any way to bridge both windows.h and X11 functionality or if I should keep them strictly separate within the library.

Thanks for any advice or insights on working with these APIs across platforms!
 

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