Rage.1700.342015 win-x86 Release Oct 10 2012 14:14:10
------ Initializing File System ------
Current search path:
C:/users/steamuser/Saved Games/id Software/Rage/base/
Z:/media/rado/Drive_D/GAMES/RAGE/base/
file system initialized.
BenchmarkGameData: ofs 0 and 0x1208090624x
44 microseconds
15 microseconds
15 microseconds
14 microseconds
15 microseconds
14 microseconds
15 microseconds
15 microseconds
16 microseconds
16 microseconds
Average seek time without outliers: 15 microseconds
fileBenchmarkImpliesGameIsOnHD: true
---------------------------
1 CPU package, 2 physical cores, 4 logical cores
3700 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX & HTT
32768 kB 1st level cache, 262144 kB 2nd level cache, 3145728 kB 3rd level cache
32096 MB System Memory
Winsock Initialized
Found interface: enp0s25 enp0s25 - 192.168.0.101/255.255.255.0
Sys_InitNetworking: adding loopback interface
execing default.cfg
execing joystick.cfg
execing default.cfg
execing joystick.cfg
execing default.cfg
execing joystick.cfg
execing default.cfg
execing joystick.cfg
ReadTitleStorage: MANUALLY CREATED
Num args: 32
chainRally_weighting = 0.40
meteorRally_weighting = 0.25
Carnage_weighting = 0.20
triadRally_weighting = 0.15
gearhead_weighting = 0.19
meteor_weighting = 0.19
reactor_weighting = 0.19
southernHighway_weighting = 0.19
abandoned_weighting = 0.19
prime_weighting = 0.05
meteor_Shower_killScore = 1
vdm_killScore = 10
rally_killScore = 1
tri_rally_killScore = 5
rallyPointScore = 2
tri_rallyPointScore = 10
meteorCapturePoints_0 = 3
meteorCapturePoints_1 = 6
meteorCapturePoints_2 = 12
meteorCapturePoints_3 = 24
meteorCapturePoints_4 = 36
meteorCapturePoints_5 = 48
meteorCapturePoints_6 = 60
meteorCapturePoints_7 = 72
meteorCapturePoints_8 = 80
meteorCapturePoints_9 = 100
itemMaxCount_vehicle/quickuse/jump = 4
itemSetCount_vehicle/quickuse/jump = 4
itemMaxCount_vehicle/quickuse/emp = 3
itemSetCount_vehicle/quickuse/emp = 3
itemMaxCount_vehicle/quickuse/boostextender = 3
itemSetCount_vehicle/quickuse/boostextender = 3
EnumerateDownloadableContent: Z:\media\rado\Drive_D\GAMES\RAGE\dlc
Found DLC: dlc1...and info.txt!
Resource hashSeed = 3
...successfully mounted 'Z:\media\rado\Drive_D\GAMES\RAGE\dlc/dlc1/info.txt. ID: 1
Found DLC: dlc2...and info.txt!
Resource hashSeed = 3
...successfully mounted 'Z:\media\rado\Drive_D\GAMES\RAGE\dlc/dlc2/info.txt. ID: 2
Found DLC: dlc3...and info.txt!
Resource hashSeed = 3ffffffe
...successfully mounted 'Z:\media\rado\Drive_D\GAMES\RAGE\dlc/dlc3/info.txt. ID: 3
idLib::SetProduction( PROD_PRODUCTION )
contentpackage path: Z:/media/rado/Drive_D/GAMES/RAGE/dlc/dlc1
contentpackage id: 1
Failed to find DLC at Z:/media/rado/Drive_D/GAMES/RAGE/dlc/dlc1/base/gameresources.resources
contentpackage path: Z:/media/rado/Drive_D/GAMES/RAGE/dlc/dlc2
contentpackage id: 2
Failed to find DLC at Z:/media/rado/Drive_D/GAMES/RAGE/dlc/dlc2/base/gameresources.resources
contentpackage path: Z:/media/rado/Drive_D/GAMES/RAGE/dlc/dlc3
contentpackage id: 3
setting patchFileIsForVoOnly to true
Found DLC resource at Z:/media/rado/Drive_D/GAMES/RAGE/dlc/dlc3/base/gameresources.resources
couldn't exec rageConfig.cfg
Resetting cheat cvar: aas2_showFloorTrace
Resetting cheat cvar: ai_alignToPointDist
Resetting cheat cvar: ai_minCornerCircleRadius
Resetting cheat cvar: ai_cornerCircleRadius
Resetting cheat cvar: ai_turningCircleAlignmentTolerance
Resetting cheat cvar: ai_pointTolerance
Resetting cheat cvar: atv_bumpForwardScale
Resetting cheat cvar: aa_ZoomSnapScale
Resetting cheat cvar: poi_playerScaleMinimum
Resetting cheat cvar: poi_scaleMinimum
Resetting cheat cvar: poi_ScreenPercentage
Resetting cheat cvar: poi_IconSizeSplitscreen
Resetting cheat cvar: poi_IconSize
Resetting cheat cvar: poi_GoalHeightOffset
Resetting cheat cvar: swf_minimap_scale_foot
Resetting cheat cvar: swf_minimap_scale_vehicle
Resetting cheat cvar: blendTree_scale
Resetting cheat cvar: swf_jobnav_mindist
Resetting cheat cvar: swf_minimap_ant_first_step_foot
Resetting cheat cvar: swf_minimap_ant_step_foot
Resetting cheat cvar: swf_minimap_ant_first_step
Resetting cheat cvar: swf_minimap_ant_step
Resetting cheat cvar: swf_scopeZoomDistance
Resetting cheat cvar: gc_fictionBlurAmount
Resetting cheat cvar: cine_cameraAccel
Resetting cheat cvar: rcbomb_initialOffset
Resetting cheat cvar: cam_deathCamblurTime
Resetting cheat cvar: cam_deathCamblurAmount
Resetting cheat cvar: revivecam_HeightEnd
Resetting cheat cvar: revivecam_HeightStart
Resetting cheat cvar: spl_qn_pathbonus
Resetting cheat cvar: spl_qn_zpenelty
Resetting cheat cvar: swf_invFadeTime
Resetting cheat cvar: ai_NonPlayerOneShotChance
Resetting cheat cvar: ai_droppedLootDistance
Resetting cheat cvar: pm_ct_jump_dist
Resetting cheat cvar: pm_ct_push_dist
Resetting cheat cvar: pm_ct_push_decayIn
Resetting cheat cvar: pm_ct_push_decayOut
Resetting cheat cvar: pm_ct_checkDist
Resetting cheat cvar: g_playerDamageThreshold
Resetting cheat cvar: swf_combatSubtitleRange
Resetting cheat cvar: swf_subtitleRange
Resetting cheat cvar: vehicle_clientImpactDmg_MaxDmg
Resetting cheat cvar: vehicle_clientImpactDmg_MinDmg
Resetting cheat cvar: vehicle_clientImpactDmg_MaxVel
Resetting cheat cvar: vehicle_clientImpactDmg_MinVel
Resetting cheat cvar: v_steerControlClamp
Resetting cheat cvar: v_steerControlInfluence
Resetting cheat cvar: v_compressiontime
Resetting cheat cvar: v_dusttime
Resetting cheat cvar: pm_clientZoomInDelay
Resetting cheat cvar: pm_clientAuthoritative_warnDist
Resetting cheat cvar: pm_clientAuthoritative_minDistZ
Resetting cheat cvar: pm_clientAuthoritative_Lerp
Resetting cheat cvar: pm_clientAuthoritative_minDist
Resetting cheat cvar: net_voiceVolume
Resetting cheat cvar: net_peer_throttle_bps_decay
Resetting cheat cvar: net_debughud3_bps_max
------- Initializing renderSystem --------
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...using WGL_EXT_swap_control
...using WGL_EXT_swap_control_tear
created OpenGL 3.2 context on NVIDIA Corporation
----- GL_Init -----
OpenGL version 4.6
GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture
GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer
GL_ARB_arrays_of_arrays GL_ARB_base_instance
GL_ARB_bindless_texture GL_ARB_blend_func_extended
GL_ARB_buffer_storage GL_ARB_clear_buffer_object
GL_ARB_clear_texture GL_ARB_clip_control
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_compute_shader GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted GL_ARB_copy_buffer
GL_ARB_copy_image GL_ARB_cull_distance
GL_ARB_debug_output GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_derivative_control GL_ARB_direct_state_access
GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility
GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_imaging GL_ARB_indirect_parameters
GL_ARB_instanced_arrays GL_ARB_internalformat_query
GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
GL_ARB_multi_bind GL_ARB_multi_draw_indirect
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage GL_ARB_program_interface_query
GL_ARB_provoking_vertex GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness
GL_ARB_sample_locations GL_ARB_sample_shading
GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot GL_ARB_shader_bit_encoding
GL_ARB_shader_clock GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote GL_ARB_shader_image_load_store
GL_ARB_shader_image_size GL_ARB_shader_objects
GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod GL_ARB_shading_language_100
GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack
GL_ARB_shading_language_include GL_ARB_shading_language_packing
GL_ARB_shadow GL_ARB_sparse_buffer
GL_ARB_sparse_texture GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions
GL_ARB_stencil_texturing GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_barrier
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
GL_ARB_texture_compression GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic
GL_ARB_texture_filter_minmax GL_ARB_texture_float
GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
GL_ARB_texture_query_lod GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8 GL_ARB_texture_storage
GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
GL_ARB_texture_view GL_ARB_timer_query
GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array
GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra
GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage GL_EXT_provoking_vertex
GL_EXT_raster_multisample GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs GL_EXT_sparse_texture2
GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_transform_feedback2
GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles
GL_EXT_x11_sync_object GL_EXT_import_sync_object
GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control
GL_KHR_debug GL_EXT_memory_object
GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile
GL_KHR_no_error GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness GL_EXT_semaphore
GL_EXT_semaphore_fd GL_KTX_buffer_region
GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_countGL_NV_bindless_texture
GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent
GL_NVX_blend_equation_advanced_multi_draw_buffersGL_NV_blend_minmax_factor
GL_NV_blend_square GL_NV_clip_space_w_scaling
GL_NV_command_list GL_NV_compute_program5
GL_NV_conditional_render GL_NV_conservative_raster
GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles
GL_NV_copy_depth_to_color GL_NV_copy_image
GL_NV_depth_buffer_float GL_NV_depth_clamp
GL_NV_draw_texture GL_NV_draw_vulkan_image
GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility
GL_NV_explicit_multisample GL_NV_feature_query
GL_NV_fence GL_NV_fill_rectangle
GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_coverage_to_color GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples
GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
GL_NV_geometry_shader_passthrough GL_NV_gpu_program4
GL_NV_internalformat_sample_query GL_NV_gpu_program4_1
GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64 GL_NV_gpu_shader5
GL_NV_half_float GL_NV_light_max_exponent
GL_NV_memory_attachment GL_NV_multisample_coverage
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2 GL_NV_path_rendering
GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_query_resource GL_NV_query_resource_tag
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_sample_locations GL_NV_sample_mask_override_coverage
GL_NV_shader_atomic_counters GL_NV_shader_atomic_float
GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector
GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering
GL_NV_texgen_reflection GL_NV_texture_barrier
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_multisample GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3
GL_NV_transform_feedback GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop
GL_NV_vdpau_interop2 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NV_viewport_array2 GL_NV_viewport_swizzle
GL_NVX_conditional_render GL_NVX_gpu_memory_info
GL_NVX_nvenc_interop GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview
GL_OVR_multiview2 GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum
...using GL_ARB_multitexture
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
...using GL_ARB_vertex_buffer_object
...using GL_ARB_pixel_buffer_object
...using GL_EXT_pixel_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using GL_ARB_occlusion_query
...using GL_EXT_timer_query
...using GL_EXT_framebuffer_object
...using GL_EXT_framebuffer_blit
...using GL_ARB_texture_multisample
...using GL_EXT_depth_bounds_test
...using GL_ARB_draw_elements_base_vertex
...using GL_ARB_map_buffer_range
...using GL_ARB_sync
...using GL_EXT_direct_state_access
Couldn't find proc address for: glTexMultiSubImage2DAMD
Couldn't find proc address for: glCompressedTexMultiSubImage2DAMD
Couldn't find proc address for: glGetMultiQueryObjectuivAMD
...using GL_ARB_debug_output
Couldn't find proc address for: glMapTexture2DINTEL
Couldn't find proc address for: glUnmapTexture2DINTEL
Couldn't find proc address for: glSyncTextureINTEL
ShowGameWindow: (0, 0) 1920 x 1080, full screen
96 milliseconds to open 44 pages files
OpenCachedPagesFile: Z:\media\rado\Drive_D\GAMES\RAGE\virtualtextures\_vmtr.pages
OpenInstalledCachedPagesFile: Z:\media\rado\Drive_D\GAMES\RAGE\virtualtextures\_vmtr.pages
OpenCachedPagesFile: Z:\media\rado\Drive_D\GAMES\RAGE\virtualtextures\_vmtr_dlc.pages
3 milliseconds to open Z:\media\rado\Drive_D\GAMES\RAGE\virtualtextures\_vmtr_dlc.pages
OpenCachedPagesFile: Z:/media/rado/Drive_D/GAMES/RAGE/dlc/dlc1/virtualtextures/_vmtr_dlc.pages
4 milliseconds to open Z:/media/rado/Drive_D/GAMES/RAGE/dlc/dlc1/virtualtextures/_vmtr_dlc.pages
OpenCachedPagesFile: Z:/media/rado/Drive_D/GAMES/RAGE/dlc/dlc2/virtualtextures/_vmtr_dlc.pages
4 milliseconds to open Z:/media/rado/Drive_D/GAMES/RAGE/dlc/dlc2/virtualtextures/_vmtr_dlc.pages
OpenCachedPagesFile: Z:/media/rado/Drive_D/GAMES/RAGE/dlc/dlc3/virtualtextures/_vmtr_dlc.pages
1 milliseconds to open Z:/media/rado/Drive_D/GAMES/RAGE/dlc/dlc3/virtualtextures/_vmtr_dlc.pages
OpenInstalledCachedPagesFile: Z:/media/rado/Drive_D/GAMES/RAGE/dlc/dlc3/virtualtextures/_vmtr_dlc.pages
21 pages locked in Z:\media\rado\Drive_D\GAMES\RAGE\virtualtextures\_vmtr.pages
0.1 seconds for FinishFeedback()
PHYSICAL_PAGES_POOL_UNIQUE
------------------------
total : 1
locked : 0
current: 0
free : 1
100 % empty hash table entries
0 % pages 0 steps down the hash chain
0 % pages 1 step down the hash chain
0 % pages 2 steps down the hash chain
0 % pages > 2 steps down the hash chain
------------------------
PHYSICAL_PAGES_POOL_UNIQUE_DIFFUSE_ONLY
------------------------
total : 1
locked : 0
current: 0
free : 1
100 % empty hash table entries
0 % pages 0 steps down the hash chain
0 % pages 1 step down the hash chain
0 % pages 2 steps down the hash chain
0 % pages > 2 steps down the hash chain
------------------------
PHYSICAL_PAGES_POOL_UNIQUE_DIFFUSE_ONLY2
------------------------
total : 1
locked : 0
current: 0
free : 1
100 % empty hash table entries
0 % pages 0 steps down the hash chain
0 % pages 1 step down the hash chain
0 % pages 2 steps down the hash chain
0 % pages > 2 steps down the hash chain
------------------------
0.1 seconds to load and lock 0 pages
S 4096 4096 1 linr DXT5 clmp 16384k 0k _physicalvmtrpages1
S 4096 4096 1 linr DXT1 clmp 8192k 0k _physicalvmtrpages0
S 4096 4096 1 linr DXT5 clmp 16384k 0k _physicalvmtrpages2
S 128 128 1 linr DXT5 clmp 16k 0k _physicaluniquepages1
S 128 128 1 linr DXT1 clmp 8k 0k _physicaluniquepages0
S 128 128 1 linr DXT5 clmp 16k 0k _physicaluniquepages2
S 128 128 1 linr DXT5 clmp 16k 0k _physicaluniquediffuseonlypages1
S 128 128 1 linr DXT5 clmp 16k 0k _physicaluniquediffuseonly2pages1
vmtr path: Z:\media\rado\Drive_D\GAMES\RAGE/virtualtextures/_vmtr.vmtr
num vmtrs: 0
virtual texture 1:
S 512 512 10 nmn RG clmp 682k 0k _vmtrpagetable
Page file: Z:\media\rado\Drive_D\GAMES\RAGE\virtualtextures\_vmtr.pages
header.magic: 0x77339904
header.pagesWide: 512
header.numLevels: 10
header.layoutVersion: 0
header.diskOffsetScale: 2
Pages resident per level: 0 0 0 0 0 0 0 14 4 1
Pages resident: 19
Pages locked: 19
virtual texture 2:
S 256 256 9 nmn RG clmp 170k 0k _vmtrdlcpagetable
Page file: Z:/media/rado/Drive_D/GAMES/RAGE/dlc/dlc3/virtualtextures/_vmtr_dlc.pages
header.magic: 0x77339904
header.pagesWide: 256
header.numLevels: 9
header.layoutVersion: 0
header.diskOffsetScale: 2
Pages resident per level: 0 0 0 0 0 0 0 0 0
Pages resident: 0
Pages locked: 0
0.8 total megs of page table images
----- Initializing Sound System ------
Rage.exe @ 0x006a96b4( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x006a983c( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x006a98dc( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x005c7399( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x005bd798( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x0043a5da( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x005ec01f( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x006aa4b9( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
ntdll.dll @ 0x7bc85dc0( ) + bytes () : call_thread_func_wrapper( )
ntdll.dll @ 0x7bc891f0( ) + bytes () : call_thread_func( )
ntdll.dll @ 0x7bc85db2( ) + bytes () : call_thread_entry( )
ERROR: Failed to create XAudio2 engine. Try installing the latest DirectX.
Dumped console text to C:\users\steamuser\Saved Games\id Software\Rage\base\ErrorLog_04-17-2019__12-41-04am.txt.
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...releasing DC
...destroying window
***************************
Failed to create XAudio2 engine. Try installing the latest DirectX.
***************************