BigBadBeef
Active Member
Alright, so,
I have a game that is older than a lot of you on these forums. It uses code injection increase the version of DirectX rendering from 8.0 to 10.0. It does by introducing a modified d3d8.dll file along with shw32.dll to have an effect, identical to using large address aware (What's that?) so it can handle the graphical enhancements.
The thing is, that it runs fine, but the injected code simply will not engage. More interestingly yet, the loss in performance is such, as if the injected code were indeed to engage (that is also taking into account losses from translating draw calls from wine) but is not displaying on screen. Which is very curious.
So the whole thing looks as if the injected code is being processed, but it won't render. Does anyone have any experience in dealing with that?
I have a game that is older than a lot of you on these forums. It uses code injection increase the version of DirectX rendering from 8.0 to 10.0. It does by introducing a modified d3d8.dll file along with shw32.dll to have an effect, identical to using large address aware (What's that?) so it can handle the graphical enhancements.
The thing is, that it runs fine, but the injected code simply will not engage. More interestingly yet, the loss in performance is such, as if the injected code were indeed to engage (that is also taking into account losses from translating draw calls from wine) but is not displaying on screen. Which is very curious.
So the whole thing looks as if the injected code is being processed, but it won't render. Does anyone have any experience in dealing with that?